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如何安装Reload II的mod,外加mod开发指北
By 雾之湖の冰精
如何使用Reload II 来安装steel heart之类的mod(不是纹理贴图类的mod)。此外还有简单的mod开发指南。
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Created by
雾之湖の冰精
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Category: Modding or ConfigurationLanguages: Simplified Chinese
Posted
Jun 26, 2024 @ 3:49pm
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Guide Index
Overview
安装 Reload II
配置 Reload II
下载与运行mod
Mod开发指北
Comments
安装 Reload II
这份指南是在游戏作者还没创建好创意工坊的时候写的,如果哪天创意工坊实装了,也许就不用这份教程了(催更ing)Reloaded-II 是一个模组管理器,专门管理mod并修改x86 x64平台上的游戏。 它是一个开源项目,你可以在github上找到它的代码仓库,然后下载这个软件。https://github.com/Reloaded-Project/Reloaded-II/releases一直往下翻,直到看到Assets目录,下载Setup.exe (安装程序)然后直接安装即可。
配置 Reload II
安装完Reload II打开软件,会有引导指示你如何添加mod和游戏(需要修改的dll/exe)游戏的可执行文件(exe)可以通过这个方式找到:在你的“库”界面,在左侧找到Rabbit & Steel游戏右键游戏图标>管理>浏览本地文件 弹出的文件夹就是游戏文件所在的地方RabbitSteel.exe就是你要找的目标文件
下载与运行mod
下载mod很简单,在Reloader左上角点第一个按钮然后寻找mod即可(注意里面可能混有其他游戏的mod)图片里显示的是目前已有的游戏mod(打码的是其他游戏mod)RNSReloaded是绝大部分mod的前置,建议直接添加。再之后可以在reload II里配置和启动游戏了1.点击切换到游戏页面2.激活mod3.这个按钮是启动游戏,但是启动游戏前最好备份一下存档,存档的文件夹路径是 %USERPROFILE%/AppData/Local/RabbitSteel/SaveFile直接复制粘贴到文件资源管理器上方的路径栏即可看到存档文件夹,记得自行备份一下存档(这mod启动器的UI应该很简洁明了了)
Mod开发指北
注意这个章节技术含量可能过高,会导致头晕、嗜睡,没有学过编程或者不想开发的直接忽略即可。_(:з」∠)_如果想要开发修改代码的mod,目前有这个开源仓库:https://github.com/NotNite/RNSReloaded里面除了RNSReloaded这个基础框架mod,也包含多个mod(包括正在制作的boss战)当然这个mod框架也没完成,如果有能力的话就帮一帮吧仓库的readme简略告知了如何开发mod。依赖配置,是通过git submodule克隆这个仓库, Visual Studio 项目引用相关项目的代码即可。(不是使用nuget)同时你也可能需要先阅读Reloaded II 的文档:https://reloaded-project.github.io/Reloaded-II/汇编工具可能会用到ida和cheat engine游戏是使用Game Maker引擎制作的,制作mod前可能需要了解一下这个引擎:https://gamemaker.io/zh-CN此外还有一个工具,可以解包查看这个引擎制作的游戏的内容(但是看不了这个游戏的代码)https://github.com/UnderminersTeam/UndertaleModTool最后就是记得遵守游戏和代码仓库的协议。(咱也没开发过mod,只是浅浅地试了一下,也许哪天会写一个)
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